Wednesday, July 30, 2014

Featured Report:Looks are everything in wearable tech


Info World Mobilized 

The Tizen smartphone flopped -- and open source is to blame

July,29,2014
by: Galen Gruman
You know the saying: Fool me once, shame on you. Fool me twice, shame on me. Now that Samsung has "indefinitely" delayed the launch of its first Tizen smartphone, can anyone believe any more open source mobile promises?
Open source mobile efforts have a history of failure: Moblin, Maemo, MeeGo, and Tizen are all examples that have been shepherded into oblivion by the Linux Foundation and an assembly of vendors. Canonical's Ubuntu Touch, Mozilla's Firefox OS, and Jolla's Sailfish (derived from MeeGo) all seem to be following similar trajectories to nowhere. Read More


Fierce Wireless

BlackBerry exec indicates more enterprise-focused devices are in the pipeline


July,29,2014
by: Phil Goldstein
BlackBerry (NASDAQ:BBRY) is aiming its forthcoming Passport smartphone squarely at the enterprise market, but has plans for enterprise-focused devices beyond that.
At an event in New York City that focused on enterprise security, BlackBerry executives touted the Passport, which will be released in September. The gadget has a 4.5-inch square HD screen and a physical keyboard. However, it's not the only enterprise-focused phone BlackBerry is planning, thought he company did not provide many details on its future product roadmap.  Read More



Tech Republic U.S.

Looks are everything in wearable tech

July,29,2014
by: Teena Hammond 
One of the first panel questions related to size. Does an oversized wearable appeal as much to the consumer as a more moderately sized one?
"It's about the application that matters. Sometimes it's if the wearable is meant for a construction worker, size might not be an issue, but if it's for a hardcore athletic sportsman and sportswoman, then definitely size matters," said Mikko Malmivaara, sales and marketing manager for Clothing Plus Ltd., which makes sensors for wearable tech clothing.
It's not just the size of the device, but how it fits against the body, said Amy Puliafito, spokesperson for Misfit Wearables, which produces the popular Misfit Shine fitness device. "In everything we did with Shine we were trying to eliminate a lot of friction points people have with their activity trackers," she said.  Read More


Fierce Developer

Vision Mobile: One-quarter of developers make nothing from apps


July,25,2014
by: Shane Schick
A disappointing 24 percent of developers will make absolutely nothing from the apps and mobile games they create, according to Vision Mobile. The firm's Developer Economics Report Q3 2014 is based on survey responses from more than 10,000 developers in 137 countries. 
  • 50 percent of iOS developers and 64 percent of Android developers are below what Vision Mobile calls the "app poverty line" of $500 per app per month. 
  • Besides the 24 percent who make nothing from apps, Vision Mobile said a further 23 percent make less than $100 per app per month. 
  • The overall app economy includes its own "one percent." In this case, 1.6 percent of developers have apps earning more than $500k per month
  • Games dominate app store revenues, but 57 percent of those games make less than $500 per month.
  • Vision Mobile found that the more games a developer has shipped, the more likely they are to be financially successful. However, 70 percent of game developers have shipped less than four titles. Read More


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